"Designing tangible solutions for intangible problems"
UI UX Design | Classroom Project (Group of 3) | Duration - 4 weeks
The perfect garden free of all pests, weeds and weather surprises does not exist.
Nor does the perfect place to garden.
Plants are living things and each one is unique in some way.
Tackling these gardening challenges
can get frustrating and disheartening.
Designing an interface to guide plant lovers to grow vegetables using organic methods at home to minimize trial and error while gardening.
through Online Survey
through Informal Interviews
& User Mapping
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
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Plant suggestions based on the user’s location
Directly search for a vegetable or browse through the categories
About the plant and it’s requirements
Checklist to keep track of the plant’s status
Detailed information about the technique
Achievement trophies for appreciation
Learnt basic fundamentals of developing an interface
Understood the importance of user mapping and task flows
Understood how to solve an intangible problem with a tangible interface
Validation of the interface by the target audience
Modifications after getting results from user testing
Learning basics of how this App will actually be made
“The love of gardening is a seed once sown that never dies”