© Aishwari Vaidya

Gardenly App

"Designing tangible solutions for intangible problems"

 

UI UX Design | Classroom Project (Group of 3) | Duration - 4 weeks

The perfect garden free of all pests, weeds and weather surprises does not exist. 

Nor does the perfect place to garden.

Plants are living things and each one is unique in some way. 

Tackling these gardening challenges

can get frustrating and disheartening.

Design Brief

Designing an interface to guide plant lovers to grow vegetables using organic methods at home to minimize trial and error while gardening.

User Research

Quantitative Research
through Online Survey

Qualitative Research
through Informal Interviews

Stakeholder Analysis 
& User Mapping

User Personas 
& Scenarios

Wireframes

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Colours

Typography

ROBOTO

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

a b c d e f g h i j k l m n o p q r st u v w x y z

Icon Style

Screens

Sign up or log in

Plant suggestions based on the user’s location

Directly search for a vegetable or browse through the categories

About the plant and it’s requirements

Checklist to keep track of the plant’s status

 

Detailed information about the technique
 

Achievement trophies for appreciation

Key Learnings

  • Learnt basic fundamentals of developing an interface

  • Understood the importance of user mapping and task flows

  • Understood how to solve an intangible problem with a tangible interface

Next Steps

  • Validation of the interface by the target audience

  • Modifications after getting results from user testing

  • Learning basics of how this App will actually be made  

“The love of gardening is a seed once  sown that never dies”